
Movie completion and green reflection publication corrected
The real launcher reaches the menu automatically in 139 seconds with both active emulator caches absent. Pending buffer and storage-image clears complete before newer reflection faces, removing the observed green wash and neon-green reflections. Live bounded uniform guards remove inactive resource references from both staging and SPIR-V. The tested opening scene reports zero draw/dispatch failures and unresolved storage bindings. Indexed resource checks and compact shader variant keys reduce repeated preparation work. A stationary opening sample records 8.27 FPS; 10 FPS remains unverified. Reported moving/duplicated shadows and one rejected vertex-only initialization draw remain under investigation.
Read the report →





