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In-gameVulkanReaches in-game scenes

Grand Theft Auto III: The Definitive Edition

In-game · movement verified

October 10 development build, PPSA03527 v1.007: the installed signed runner automatically reaches the menu after both startup movies, with the emulator caches absent. Give Me Liberty renders the player, car, bridge, HUD and minimap. Ordered buffer/storage-image publication removes the observed green reflection clear; shared shader analysis reduces repeated CPU work.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Development build
Recorded runs
5
Confirmed
October 10, 2026
GTA III player and car at Callahan Bridge after cold launcher startup and the reflection publication fixes
GTA III player and car at Callahan Bridge after cold launcher startup and the reflection publication fixes

What works

  • Actual launcher cold start reaches the menu without skipping movies; New Game reaches the opening mission.
  • Keyboard movement and a change of direction are verified.

What does not

  • Opening-scene reports show zero draw/dispatch failures and unresolved storage bindings; later shaders and remaining visual defects are not fully audited.
  • Vehicle/object shadows moving with the player and duplicated player shadows were reported on October 11; reproduction and correction remain pending. One rejected vertex-only draw at initialization is also under investigation.
  • Whole-game completion, long-session stability, save recovery and audio correctness remain unverified.

Measured performance

October 10–11 opening-position checks: 7.37 FPS on the installed runner after a cold launch and 8.27 FPS after indexing uniform scalar analysis. Each interval is 30 unpaused seconds. A later 7.10 FPS sample with user movement is excluded from the stationary comparison. Performance mode, Bloom/Motion Blur off, Classic Lighting on; output 1080p, internal resolution game-controlled. Traffic and time of day vary. Further buffer-index and compact variant-key changes await a clean gameplay measurement; 10 FPS is not yet established.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

Graphics API
  1. GTA III opening gameplay from the updated installed runner after the startup and reflection fixes
    Development buildVulkan

    Movie completion and green reflection publication corrected

    The real launcher reaches the menu automatically in 139 seconds with both active emulator caches absent. Pending buffer and storage-image clears complete before newer reflection faces, removing the observed green wash and neon-green reflections. Live bounded uniform guards remove inactive resource references from both staging and SPIR-V. The tested opening scene reports zero draw/dispatch failures and unresolved storage bindings. Indexed resource checks and compact shader variant keys reduce repeated preparation work. A stationary opening sample records 8.27 FPS; 10 FPS remains unverified. Reported moving/duplicated shadows and one rejected vertex-only initialization draw remain under investigation.

    Read the report →
  2. GTA III player and car at Callahan Bridge after the color and reflection fixes
    Release 0.3.3Vulkan

    Colors, reflections and resource preparation corrected

    The updated installed runner reaches Give Me Liberty with player control. Measured opening-position samples reach 8.10–8.97 FPS with Performance mode, Bloom and Motion Blur off and Classic Lighting on. Shared scalar walks, resident volume/mip copies and lower bookkeeping costs accompany the rendering fixes. The report records settings, slower samples and test limits; full playability is not established.

    Read the report →
  3. GTA III player running toward a car at Callahan Bridge, with the HUD and severe green overexposure
    Release 0.3.3Vulkan

    NGG exports corrected; opening gameplay and movement verified

    The installed runner reaches Give Me Liberty with visible geometry, the player, vehicle, HUD and minimap. W moves the player and D changes his direction. A shared NGG export fix restores all 32 color-grading layers. A world sample measures 0.97 FPS; severe green overexposure, missing resources and intermittent crashes or timeouts remain.

    Read the report →
  4. GTA III Rockstar Games Policies and Terms screen rendered by PS5PCEM
    Release 0.3.3Vulkan

    AMPR imports resolved; policy screen reached

    October 2 development build, PPSA03527 v1.007: resolving 13 missing AMPR imports lets the extracted game start. Two fresh processes reach the readable policy screen after Cross input advances an initial blank stage. The policy screen shows about 30 FPS. Gameplay performance has not been measured. Gameplay, saves and audio correctness are unverified. Shader diagnostics and incomplete wait/counter emulation remain.

    Read the report →
  5. Release 0.3.3Vulkan

    NAPS alignment fixed; package fully extracted

    The extractor now writes all 48 files, including eboot.bin, six modules and two PAK archives. Both PAK index checksums match and all 21 package tests pass. This was an extraction check; the startup result is recorded separately.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

GTA III opening gameplay from the updated installed runner after the startup and reflection fixes
Vulkan

Movie completion and green reflection publication corrected

October 10, 2026 · Development build

GTA III player and car at Callahan Bridge after the color and reflection fixes
Vulkan

Colors, reflections and resource preparation corrected

October 3, 2026 · Release 0.3.3

GTA III player running toward a car at Callahan Bridge, with the HUD and severe green overexposure
Vulkan

NGG exports corrected; opening gameplay and movement verified

October 2, 2026 · Release 0.3.3

GTA III Rockstar Games Policies and Terms screen rendered by PS5PCEM
Vulkan

AMPR imports resolved; policy screen reached

October 2, 2026 · Release 0.3.3

5

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.6

Current build

October 30, 2026

In-game

Result

Reaches in-game scenes

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.