
MSAA depth/stencil fix raises opening-forest FPS
The October 9 development build preserves the sample count in depth/stencil-only passes, restoring stencil masks and removing four accidental full-frame readbacks per frame. Stationary opening-forest UI-counter medians rise from 46.45 to 162.20 FPS in 30-second samples on the RTX 3070 Ti at 1080p output. Movement and the first Roman encounter are rechecked. All 233 Vulkan tests and native 2×/4× probes pass. This is a shared renderer fix after 0.3.4, not a minimum across all levels or a new full playthrough.
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