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PS5PCEM
PlayableVulkanPlayable · Completable

Dreaming Sarah

Playable · Completable

The October 10 development build replaces oversized sprite-buffer copies with proven vertex ranges. Buffer uploads fall from about 78 MiB to 4.9 MiB per opening frame. Movement, jumping and the next platform screen are verified; the earlier completed-playthrough report remains on record.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Development build
Recorded runs
2
Confirmed
October 10, 2026
Dreaming Sarah opening forest after bounded vertex uploads
Dreaming Sarah opening forest after bounded vertex uploads

What works

  • Complete playthrough confirmed by the maintainer.
  • 60-second opening sample: 198.25 FPS median, 187.8–203.2 FPS. After waking: 197.25 FPS; next platform screen: 144.35 FPS (30 seconds each).
  • Animated title, world scenes and NPCs all draw correctly.

What does not

  • These are window-counter samples on an RTX 3070 Ti with 1080p output and audio enabled; they do not establish a minimum across the entire game.
  • Loading needed eboot.bin and sce_module/libc.prx restored from the backups left by the copy's own eboot patcher, which had truncated both.

Measured performance

60-second opening sample: 198.25 FPS median, 187.8–203.2 FPS. After waking: 197.25 FPS; next platform screen: 144.35 FPS (30 seconds each).

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

Graphics API
  1. Dreaming Sarah opening forest after bounded vertex uploads
    Development buildVulkan

    Proven vertex ranges remove oversized sprite uploads

    The October 10 development build replaces oversized sprite-buffer copies with proven vertex ranges. Buffer uploads fall from about 78 MiB to 4.9 MiB per opening frame. Movement, jumping and the next platform screen are verified; the earlier completed-playthrough report remains on record. 60-second opening sample: 198.25 FPS median, 187.8–203.2 FPS. After waking: 197.25 FPS; next platform screen: 144.35 FPS (30 seconds each). These are window-counter samples on an RTX 3070 Ti with 1080p output and audio enabled; they do not establish a minimum across the entire game.

    Read the report →
  2. Dreaming Sarah forest scene with an NPC, rendered by PS5PCEM
    Release 0.3.1-beta.1Vulkan

    Playable and completable at the frame cap

    A confirmed playthrough, with the title menu and first scene holding the 60 FPS cap — 5,280 flips over 90 seconds. Loading first required restoring eboot.bin and sce_module/libc.prx from backups the copy's own eboot patcher had left behind after truncating both.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

Dreaming Sarah opening forest after bounded vertex uploads
Vulkan

Proven vertex ranges remove oversized sprite uploads

October 10, 2026 · Development build

Dreaming Sarah forest scene with an NPC, rendered by PS5PCEM
Vulkan

Playable and completable at the frame cap

September 15, 2026 · Release 0.3.1-beta.1

2

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.6

Current build

October 30, 2026

Playable

Result

Playable · Completable

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.