
Proven vertex ranges remove oversized sprite uploads
The October 10 development build replaces oversized sprite-buffer copies with proven vertex ranges. Buffer uploads fall from about 78 MiB to 4.9 MiB per opening frame. Movement, jumping and the next platform screen are verified; the earlier completed-playthrough report remains on record. 60-second opening sample: 198.25 FPS median, 187.8–203.2 FPS. After waking: 197.25 FPS; next platform screen: 144.35 FPS (30 seconds each). These are window-counter samples on an RTX 3070 Ti with 1080p output and audio enabled; they do not establish a minimum across the entire game.
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