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PS5PCEM
PlayableVulkanPlayable · Completable

Jurassic Park Classic Games Collection

Playable · Completable

Startup works again in development commit a3d371e. The October 8, 2026 retest passed two launches, reached the first level and confirmed keyboard input in the map overlay. The maintainer's earlier completed-playthrough report remains on record.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Release 0.3.4
Recorded runs
2
Confirmed
October 8, 2026
Jurassic Park first level at the park gates after the font-atlas startup fix, rendered by PS5PCEM
Jurassic Park first level at the park gates after the font-atlas startup fix, rendered by PS5PCEM

What works

  • The October 8 development build passes font-atlas initialization and reaches the first level.
  • Complete playthrough confirmed by the maintainer.
  • Collection selection shows cover art, navigation arrows and an animated preview.
  • Startup rendering, title logo and confirmation prompt are all correct.

What does not

  • Cycling preview videos repeatedly can exhaust an AvPlayer handle pool, after which later previews freeze.
  • Frame cost varies by collection game and by hardware.

Measured performance

Historical title and selection frames sampled at roughly 27 and 33 ms. The October 8 retest checked startup and the first level; it did not establish a new FPS benchmark.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

Graphics API
  1. Jurassic Park first level at the park gates after the font-atlas startup fix, rendered by PS5PCEM
    Release 0.3.4Vulkan

    Font-atlas startup fixed; first level reached

    Development commit a3d371e fixes the startup regression introduced by Font HLE. The collection requested U+007F while building its ImGui atlas; rejecting that missing character triggered the CalcGlyphInfo assertion and terminated CarbonMainThread, leaving other threads waiting on pending AGC commands. Missing characters now use the font's .notdef glyph. Both retest launches passed the failure point; the first level rendered and the map overlay responded to keyboard input. All 569 HLE tests passed, including complete Latin-1 atlas metrics and rendering checks. This record covers the startup and first-level retest.

    Read the report →
  2. Jurassic Park Classic Games Collection selection screen with cover art, rendered by PS5PCEM
    Release 0.3.0-alpha.4Vulkan

    Playable and completable

    A confirmed playthrough. Startup rendering was restored along with the title logo, confirmation prompt, collection cover art and animated preview. Cycling previews repeatedly can still exhaust a media handle pool, after which later previews freeze.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

Jurassic Park first level at the park gates after the font-atlas startup fix, rendered by PS5PCEM
Vulkan

Font-atlas startup fixed; first level reached

October 8, 2026 · Release 0.3.4

Jurassic Park Classic Games Collection selection screen with cover art, rendered by PS5PCEM
Vulkan

Playable and completable

September 8, 2026 · Release 0.3.0-alpha.4

2

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.6

Current build

October 30, 2026

Playable

Result

Playable · Completable

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.