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PS5PCEM
BootsAPI not recordedBoots and loads assets

Pistol Whip

Maps its VR modules, then loads Unity archives

The native PS VR2 plugin and the Burst module both map, and the title starts loading its Unity asset archives. Everything past that depends on VR support the project has deliberately put off.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Release 0.3.1-beta.1
Recorded runs
1

What works

  • The native PS VR2 plugin and Burst module map successfully.
  • Unity asset archive loading begins.

What does not

  • Headset, tracking, controller and host OpenXR support are deliberately deferred.

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

Graphics API
  1. Release 0.3.1-beta.1API not recorded

    VR modules map, Unity archives start loading

    The native PS VR2 plugin and the Burst module both mapped, and the title began loading its Unity asset archives. Progress beyond that waits on headset, tracking and host OpenXR support, which the project has deliberately deferred.

1

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.6

Current build

October 30, 2026

Boots

Result

Boots and loads assets

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.