
Past the post-Cross black screen with raster rendering
PPSA07653 v01.000.000, October 29 development build: the runner now selects Unreal's -noraytracing path through a virtual command-line file. Installed game files stay unchanged; the normal launch passes the reproduced graphics stop. The comparison reaches the animated introduction, subtitles and GET UP prompt, with over 2,600 frames and no queue stop or guest fault. Full ray tracing still fails on dynamic shader calls and BVH preparation. Character control, further progression, rendering correctness and audible sound quality remain unverified.
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