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Intro / menusDirectX 12Intro and menus render

Super Woden GP

Main menu · rendering improved · gameplay unverified

October 30 development build: missing DMA_DATA transfers left the font atlases filled with 0xCD. Implementing the transfers restores map labels, credits and INFO text, including French accents. All 48 D3D12 tests and the native GPU suite pass. A 72.4-second repeat reaches the map without logged faults or rejections; race gameplay remains unverified.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Development build
Recorded runs
5
Confirmed
October 30, 2026
Super Woden GP DirectX 12 map with readable French labels, credits and bottom INFO text
Super Woden GP DirectX 12 map with readable French labels, credits and bottom INFO text

What works

  • GPU copies now apply vertical flips before later UI draws. Buffered fullscreen draws retain the guest shader’s projection and UV transforms.
  • All 267 Vulkan tests and focused native rendering probes pass. The final scripted run records zero GPU-gap counters and no guest fault.

What does not

  • Vulkan: Process memory still grows: an earlier run reached about 15 GB; the final check was bounded to 90 seconds and 8 GiB. The cause of the computer freeze is unproven.
  • Races, manual controls, audio quality, saves and completion remain unverified. The earlier incorrect language-flag colors are not confirmed fixed.

Measured performance

DirectX 12, RTX 3070 Ti, 1920×1080. The 30 FPS diagnostic cap is not a measured result or race benchmark. Earlier Vulkan runs are listed separately below.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

Graphics API
  1. Super Woden GP DirectX 12 map with readable French labels, credits and bottom INFO text
    Development buildDirectX 12

    DirectX 12 map text restored

    October 30 development build: missing DMA_DATA transfers left the font atlases filled with 0xCD. Implementing the transfers restores map labels, credits and INFO text, including French accents. All 48 D3D12 tests and the native GPU suite pass. A 72.4-second repeat reaches the map without logged faults or rejections; race gameplay remains unverified.

    Read the report →
  2. Super Woden GP map captured from the DirectX 12 renderer; icons render but several labels are solid rectangles
    Development buildDirectX 12

    DirectX 12 reaches the map after the logos

    The October 30 development build adds RGBA16F targets/textures, hardware default fragment inputs, 3D textures and R16_UNORM sampling. On RTX 3070 Ti at 1920×1080, a 120.6-second scripted run reaches the map without the previous stops; the watchdog ends the test. Sampled private memory peaks at 4,227 MiB. All 46 D3D12 tests and native GPU probes pass, including 1,360 volume comparisons. Several labels still render as solid rectangles. The 30 FPS diagnostic cap is not a measured result; races, audio quality and long-session stability remain unverified.

    Read the report →
  3. Super Woden GP map with upright labels, icons, credits and bottom INFO text
    Development buildVulkan

    Two Vulkan fixes restore UI orientation

    Resident copies apply their Y flip immediately; buffered fullscreen draws execute the guest vertex shader. The map capture shows corrected orientation. All 267 Vulkan tests and focused rendering probes pass; memory growth remains unresolved. Development build, not a released version.

    Read the report →
  4. Super Woden GP dealership with a blue car and correctly oriented BUY, EXIT and vehicle statistics
    Development buildVulkan

    Dealership captured in the same scripted check

    The same bounded run reaches the car dealership with upright BUY/EXIT text and vehicle statistics. This is a renderer capture, not a race test. The 30 FPS diagnostic cap is not a benchmark; manual control, audio and saving remain unverified.

    Read the report →
  5. Super Woden GP main map menu after the startup fix, with remaining inverted labels
    Development buildVulkan

    Thread cleanup handlers unblock Unity startup

    Implemented __pthread_cleanup_push_imp and __pthread_cleanup_pop_imp with a separate LIFO list for each guest thread, using caller-owned storage. Pop removes an entry before invoking its callback; pthread_exit runs remaining handlers before TLS destructors. All 627 HLE tests pass. A third launch reaches the map menu with scripted Cross/Down input. The capture shows 71.8 FPS, but inverted labels and incorrect flag colors remain. Racing is untested. Development build.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

Super Woden GP DirectX 12 map with readable French labels, credits and bottom INFO text
DirectX 12

DirectX 12 map text restored

October 30, 2026 · Development build

Super Woden GP map captured from the DirectX 12 renderer; icons render but several labels are solid rectangles
DirectX 12

DirectX 12 reaches the map after the logos

October 30, 2026 · Development build

Super Woden GP map with upright labels, icons, credits and bottom INFO text
Vulkan

Two Vulkan fixes restore UI orientation

October 29, 2026 · Development build

Super Woden GP dealership with a blue car and correctly oriented BUY, EXIT and vehicle statistics
Vulkan

Dealership captured in the same scripted check

October 29, 2026 · Development build

Super Woden GP main map menu after the startup fix, with remaining inverted labels
Vulkan

Thread cleanup handlers unblock Unity startup

October 11, 2026 · Development build

5

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.6

Current build

October 30, 2026

Intro / menus

Result

Intro and menus render

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.