
DirectX 12: texture arrays, mip levels and anisotropic filtering
The development build fixes SCC-based vertex descriptor recovery and adds cube/2D arrays, mip chains, flat attributes and shader-based anisotropic filtering. All 324 GPU tests, 44 D3D12 tests and the native GPU suite pass, including 280 mip-chain and 128 anisotropic full-frame checks. The capture shows the startup warning; the automatic gameplay demo and D3D12 gameplay FPS remain unverified.
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